You turn an airplane differently than a car or a boat: when you 
    tilt the airplane's wing in the direction that you want it to 
    turn, the airplane will continue to turn as long as the wing is 
    tilted in that direction. But you will NOT be holding the 
    control stick in the direction of the turn (as you would on the 
    steering wheel of a car) -- you will have the control stick near 
    NEUTRAL during the turn. To STOP the airplane from turning you 
    move the control stick in the opposite direction from the turn 
    so that the wings level out. "Beginner's" airplanes have a 
    built-in tendency to automatically come back to level flight if 
    you let go of the control stick. 
    
    2. Pick out an airplane that can fly all by itself without you 
    controlling it. Don't pick a low-wing, aerobatic airplane. The 
    best choices are slowflyers, parkflyers, or gliders that use 
    electric motors for power. Gliders can glide straight ahead all 
    by themselves (if they do not have a warped wing -- see below) 
    without you doing any controlling from the radio transmitter. If 
    you want to fly without an instructor these glider type 
    airplanes will fly themselves while you are trying to figure out 
    how to make them go some other direction. You need this 
    stability while you learn how to fly. The second best choice is 
    a non-glider (powered airplane) that has the wing on the top of 
    the fuselage and which is advertised to be a good training 
    airplane.
    
    
    
    
    3. Make SURE that these following things are correct BEFORE each 
    flight:
    
    A. The balance point MUST be where the airplane's designer 
    intended. Don't be afraid to add lead weights to either the nose 
    or the tail to MAKE the airplane balance where it is supposed 
    to. If you think that the required weight to achieve the correct 
    balance point (sometimes called "CG" -- Center of Gravity) is 
    too much, you're wrong -- USE WHATEVER WEIGHTS ARE NECESSARY TO 
    MAKE THE AIRPLANE BALANCE WHERE IT'S SUPPOSED TO!
    
    B. The wing must not be warped, and it helps your flying if the 
    wing should have something called "washout". Fasten the wing 
    onto the airplane. Set the airplane on a table and walk off to 
    the rear of it. Look back at the airplane from an eye position 
    where you can see just a bit of the BOTTOM of the entire wing. 
    If you see MORE bottom wing surface on, let's say, the left 
    wing, then your airplane will tend to turn left even when you 
    have the aileron or rudder control in neutral. Remove that warp 
    before you try to fly the airplane.
    
    "Washout": this is an intentional and desirable warp of the wing 
    near each wing tip. Usually this warp is done to the outer 20% 
    of the wing toward each wing tip. From the rear of the airplane 
    you should see a little more of the BOTTOM of the wing near both 
    wing tips. Why is this "washout" good? It helps the outer parts 
    of the wing continue flying straight ahead during the beginning 
    of a stall. This means that your airplane will stall straight 
    ahead instead of rolling over on its back or side when it stalls 
    and that rolling over might be impossible to recover from.
    
    4. Choose a BIG flying field for your first flights. Don't try 
    to fly in your street even if the airplane is capable of flying 
    in such a restricted area. You will need lots of open and 
    unobstructed space for your first flights. 
    
    5. If you hand launch your airplane throw it hard and throw it 
    straight ahead, not up.
    
    6. If you take off from a ground roll let the airplane build up 
    so much speed on the ground before you signal "UP" elevator, 
    that you KNOW that the airplane has enough speed to fly. When it 
    leaves the ground try to climb at a very small angle, not 
    abruptly upwards which could cause loss of airspeed and a stall.
    
    7. Give very little UP elevator as your airplane starts to take 
    off. Most beginning modelers try to climb too steeply which 
    makes their airplane slow down, stall, then crash.
    
    8. Don't try any turns until the airplane is very high. Mostly 
    climb straight ahead with only gentle turns.
    
    9. Practice gentle turns high in the air before you try to land. 
    Practice "landings" while high in the air so you get a good idea 
    of the airplane's stalling (fall-out-of-the-sky) speed. If the 
    airplane stalls just give a bit of DOWN elevator and the 
    airplane will be flying again.
    
    10. When the airplane flies TOWARD you, turn your body a bit so 
    you can imagine "right" and "left" from the airplane's point of 
    view. This will prevent you getting confused about which way to 
    turn your airplane.
    
    11. Don't try to land in a specific spot, avoid turns when the 
    airplane is low. Just let your airplane glide into the ground 
    straight ahead. The bigger the field for your first flight, the 
    greater will be your chances for success.